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Griffons

Size: Large
Experience Penalty: 500
Possible Alignment(s): Good

Possible Class Types: Warrior, Cleric, Paladin, Ranger, Channeler, Elementalist

Attributes (Maximum Potential):
Str: Mighty (22), Int: Brilliant (21), Wis: Enlightened (22),
Dex: Agile (21), Con: Energetic (18)

Inherent Abilities: eggroll, windbeat, nest making, claw, rake

In the year 92, a mystical half-eagle, half-lion delicately carried the progeny of its race to common lands of Thera, before plummeting to the sea from a large amount of sustained injuries. With it, a scroll telling of the persecution from races never before heard of. Griffons, as they are known, are beasts of the air, evolved to walk the lands, with a culture berthed in close family ties, giving aid to those around them.

Their unique, friendly nature brought them both welcome and disdain from the commoners of Thera. Driven by instinct and intellect, the griffons sought to make a better life for themselves, providing sanctuary to their kind against the dangers in Thera. Their huge, bold bodies make them formidable fighters, but the wisdom of the upbringing allows them to follow the pursuits of the Weave or of the faith with unmatched fervor. Their strong instinctual nature make the steadfast, feathered beasts difficult to persuade.

Their bodies are covered in both feathers and thick fur, allowing them to ward off the brutally cold winters of Thera. They do seem to avoid the flame as much as possible, as the scroll revealed the brutal torture of fire among their kind.




 


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