Today's Messages (OFF)
| Unanswered Messages (ON)
| Forum: Bug Forum |
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| Topic: Seems corpses that have been devoured dont like to be animated. |
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| Seems corpses that have been devoured dont like to be animated. [message #55716] |
Fri, 06 August 2010 21:07 |
Echiath Messages: 15 Registered: June 2010 |
the Anti-Hero of Death, Knight of the Lemniscate
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Echiath's group:
[40 Mob] The skeleton of eleton of Rixaral 100%hp 100%mn 100%mv 0 tnl
[51 A-P] Echiath 48%hp 7%mn 100%mv 0 tnl
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| | Topic: Ancient Plague |
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| Ancient Plague [message #55689] |
Wed, 04 August 2010 22:45 |
Perashxan Messages: 10 Registered: May 2010 |
the Anti-Hero of Death, Master of the Woven Word
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I don't have a log of it. But i was just told by a fellow Conclaver that they were able to "cure" the ancient plague with cancellation.
That just seems wrong to me. Normal Plague can't be cancelled off, and what is supposed to be the super plague somehow is cancellable.
Just thought it seemed buggy
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| | Topic: Pirate ship |
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| Pirate ship [message #55087] |
Tue, 13 July 2010 15:49 |
Tiku Messages: 110 Registered: April 2010 |
Dean of the Tower, ArchWizard of Night
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Wanted to check on the Cook to seize one of his massive skeletons. The key that got me to where he is would not unlock the door to let me back out. When you kill the Cook, he doesn't give you a key to get you out.
Basically, I unlocked the door, went in. The door stayed open at first when I'd went inside, I had a few looks, but then a pulse when by and it was closed and locked.
I don't remember it being this way. I've killed him plenty of times and been able to leave. Iunno. Just curious if it's intentional.
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| | Topic: ... |
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| ... [message #54668] |
Sun, 27 June 2010 20:00 |
Shangralen Messages: 100 Registered: May 2010 |
the Knight Hero
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No Message Body
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| | Topic: When CRUSH misses, it's missing color |
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| When CRUSH misses, it's missing color [message #54661] |
Sun, 27 June 2010 16:21 |
Khallor (retired) Messages: 18 Registered: June 2010 |
the Crocodile Totem Bearer
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Not sure if this is a bug/oversight, but when I miss a crush on a mob, the "misses" part is not colored red like normal attacks.
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| | Topic: Quest #2700 |
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| Quest #2700 [message #54340] |
Mon, 14 June 2010 10:35 |
Nozomi Messages: 3 Registered: June 2010 |
the Bishiop of Protection, Flea-Bitten
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My first time with Nozomi going to the Manor area. When I ran into the cook there, he says something and below it I get the confirmation of completing a quest.
<770hp 597mn 378mv> Kitchen
Tables for chopping vegetables line one wall, tables for cutting
meat line another. In the center is an open fire, above which
is a metallic cone supported by three cast iron posts. A pipe
leads from the cone to the ceiling, and out through the roof. Two
sturdy posts support a bar from which hangs a cauldron.
[Exits: west]
(Golden Aura) An overweight woman with a motherly smile looks up from stirring
the cauldron.
The cook wags a spoon at you.
The cook loudly says, 'Now, now, Nozomi, you're big enough to get your own food.'
The cook says, 'Don't come in here begging to me to cook for you'
The cook says, 'AND the Lord and his family!'
You have completed a quest!
<770hp 604mn 385mv> You blink in surprise.
Quest Title Summary
----- -------------------------------------- --------------------------------
10608 Red Kobold Heads I gave the Guildmaster 5 Red Kob
10610 Ancient Book of Warfare I brought all the pages to the g
10611 Page One of Ancient Book of Warfare Given to guildmaster
10612 Page Two of Ancient Book of Warfare Given to guildmaster
10613 Page Three of Ancient Book of Warfare Given to guildmaster
10614 Page Four of Ancient Book of Warfare Given to guildmaster
10615 Page Five of Ancient Book of Warfare Given to guildmaster
575 I cleansed the Cemetary of the zombies I completed the guildmasters req
576 Cleanse the Cemetary of Skeletons I gave a skull to the guildmaste
577 Cleanse the Cemetary of Mummies I cleansed all the mummies
578 Cleanse the Cemetary of Ghosts I cleansed the cemetary of ghost
2700 A Nice Meal Nice Meals are for the Very Youn
<770hp 618mn 386mv> You flip to the page in your quest journal and begin reading...
02:03:00 pm, Day of Deception, 3rd the Month of the Winter Wolf, in the year 188
"A Nice Meal"
I am hungry for some good oldfashioned home cooking, the kind that is done
on manors and farms. Luckily, I found this fine manor east of Glyndane, and
I found a cook willing to fix me a meal.
I brought the Cook a brown egg, a mottled egg, and a white egg, but she tells me
I'm big enough to get my own food, and asks me not to beg for a special meal! I
am disappointed.
COMPLETED TIME:
Theran time: no time at all
Theran time in realm: no time at all
Celestial time: no time at all
Celestial time in realm: no time at all
[/log/
The quest log claims I brought him the needed items, but with this being my first time there, there's no way I could have.
Just wanted to give a heads up.
[/COLOR]
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| | Topic: Brand blinds outside of PK range |
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| Brand blinds outside of PK range [message #54015] |
Thu, 03 June 2010 12:19 |
Ilsahtsekth (retired) Messages: 1 Registered: May 2010 |
the Anti-Hero of Death
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<914hp 1270mn 586mv> sc w
You peer intently west.
=== 1 west ===
Korrick is here.
A tall man with greying hair sits upon a marble throne.
=== 2 west ===
A blonde woman in a flowery gown rests here.
=== 3 west ===
The high priestess sits on her chair, chanting.
<914hp 1270mn 586mv> w
Korrick's lantern lights up, and he becomes luminescent.
Suddenly you are illuminated by a brilliant, blinding light!
Panic sets in as white light fills your vision, obscuring everything else.
You are forced to contemplate right and wrong.
You cannot see a thing!
The zombie of a woman suddenly appears illuminated by a brilliant, blinding light!
The zombie of a woman has arrived.
Someone has arrived.
<914hp 1270mn 585mv> sniff
e
You sniff sadly. *SNIFF*
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| | Topic: Odd Crash bug |
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| Odd Crash bug [message #53850] |
Wed, 26 May 2010 19:32 |
Teginor (retired) Messages: 1 Registered: May 2010 |
the Master of Unarmed Combat
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Background: Was fighting calico cat died was running back almost there when game crashes.
Log back in and am at Ethshar pit, which is not my hometown and hadn't been in that room at all during the previous session before the crash. Was stripped of all effects but still had the TNL penalty from dieing to a mob. So the normal part of the crash is that my corpse wasnt there so I lost the gear and gold I had collected but I thought what was odd is I was stripped of affects and put in a room I had not been in yet.
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| | Topic: Fear |
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| Fear [message #53583] |
Thu, 20 May 2010 15:40 |
Pif Messages: 35 Registered: April 2010 |
the Fungal Functionary
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I can fear mobs from one area to the next (like summoning mobs from one area to the next)..I do not think this is a bug but was told to post it anyways...so here it is.
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| | Topic: Toad |
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| Toad [message #53481] |
Tue, 18 May 2010 19:47 |
Seraphine Messages: 47 Registered: February 2010 |
the Elemental Heroine, Mistress of the Tower
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Pif had toaded a gremlin... The dmg shows I'm hitting the toad, but under the evaluation % Its showing the original name, the gremlin.
Your divine power GORES a small toad!
Your divine power GORES a small toad!
A small toad is poisoned by the venom on The dragon bone staff of divine might.
A small toad's magic misses you.
A gremlin is in pretty bad shape. (0%)
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| | Topic: The confused Gnome? |
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| The confused Gnome? [message #53217] |
Mon, 10 May 2010 16:31 |
Kalanaonar Messages: 59 Registered: March 2010 |
Taskmaster of Ancient, Knight Emissary of the Lemniscate
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The High Priest of the Rock scrambles backward and dodges your wrath.
You lean to the right and dodge the High Priest of the Rock's blast.
You hop backward and parry the High Priest of the Rock's blast.
The High Priest of the Rock utters the words, 'dispel magic'.--uh oh! i supplicate now!
The High Priest of the Rock recites a prayer to his god, 'dispel magic'.--There got it right now!
You feel a brief tingling sensation.
The High Priest of the Rock is in perfect condition. (100%)
Also note I'm a warrior, i should not understand a priests supplications or spells.
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| | Topic: Gloves. |
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| Gloves. [message #52772] |
Sun, 25 April 2010 18:41 |
Yuja (retired)(old) Messages: 40 Registered: September 2009 |
the Monk Heroine, Bearer of the Crest
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a pair razor-edged gloves
They should be, a pair OF razor-edged gloves
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| | Topic: Freeze Person Bug |
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| Freeze Person Bug [message #52078] |
Sun, 28 March 2010 21:44 |
Xathen (retired) Messages: 380 Registered: August 2008 |
General of the Order
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Elite troll guard still tries to attack me while frozen.
The Mist Shrouded Trail
As the steep path continues, the ever increasing elevation surrounds the
trail in low hanging clouds, causing an almost perpetual mist that obscures
the mountain top. The air is chill and moist while the bleak landscape
crackles with the falling of pebbles against raw earth and rock. There
is a distinct odor that filters through the mist every so often. The
air here is also tainted by the coppery smell of blood.
[Exits: north south west]
[Yours] (Temporal Flux) An elite troll guard is here and is frozen in time.
A Legion Knight has arrived.
A Legion Knight has arrived.
You yell in panic, 'Help! I am being attacked by an elite troll guard!'
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| | Topic: Legate Bug |
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| Legate Bug [message #52077] |
Sun, 28 March 2010 21:05 |
Xathen (retired) Messages: 380 Registered: August 2008 |
General of the Order
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Should be 3 knights not two. I know this was an issue with General too, but I think that was fixed. Just making people aware.
c support
You call out for support!
Two Legion Knights arrive to aid you.
A Legion Knight now follows you.
A Legion Knight now follows you.
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| | Topic: Dance weaving |
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| Dance weaving [message #51766] |
Wed, 17 March 2010 14:00 |
Gribault (retired) Messages: 11 Registered: March 2010 |
the Knight Hero
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Two things about Dance Weaving
First thing is that it works without practicing it at all. Secondly it seems that it is impossible to master without leverage. I have talked to a couple people and they have never seen it go up at all.
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| | Topic: Blessings |
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| Blessings [message #51724] |
Tue, 16 March 2010 19:50 |
Nalezinski (retired) Messages: 5 Registered: January 2010 |
the Hero of Magical Transference
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I didn't log it but if you have a blessing granted by a god and then log out, the next time you log back in you can get it again and it stacks. So for Xyza's blessing I was getting -20 for my saves. Not sure if it's supposed to be that way.
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| | Topic: House war timer |
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| House war timer [message #51176] |
Sun, 28 February 2010 09:04 |
Sorniara Messages: 79 Registered: July 2009 |
the Heroine of Magical Transference, Evil Queen of Clan dr'Rhillzznae
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Winged Heart is down, the statue has the Gem. Timer went from 949 down to 948, then back up to 949.
help house
Your research into that topic reveals the following:
HOUSE HOUSES
Houses are groups of characters dedicated to a single belief and/or
cause. This cause or belief is the sole purpose uniting the house, and its
members strive to bring about this purpose. They also seek to influence
the other houses to believe that their house is superior.
The following houses have made their way into this world:
Ancient, The House of Ancient 'Ancient'
Light, Protectors of the Light 'Light'
Crusader, The Crusaders of Valor 'Crusader'
Conclave, The Conclave of Wizardry 'Conclave'
Legion, The Order 'Legion'
Brethren 'Brethren'
Houses have special hideouts, each with a special item that gives members
special powers. Houses whose special item is in another house shrine lose
their special powers!
Joining a house is meant to be a lifelong occupation. Those that quit or
are kicked out of a house are given a punishment for their leaving. House
[Hit Return to continue]
hopping is highly disapproved of. For more info on individual houses or
joining one, ask a house member or post a note to that house. For an
overview of a certain houses views do, 'help <housename>'.
See also: HELP PHILOSOPHY
The doors of the Ancient are wide open.
The doors of the Light are closed.
The doors of the Crusader are wide open.
The doors of the Legion are open.
The doors of the Conclave are open.
House Brethren members are by invitation only.
This weekend's House war is between Ancient and Light.
House Ancient has the power advantage by 949 minutes.
<1198hp 1043mn 380mv> whe
who
[Sanctuary of the Ancients] Players near you:
(PK) cloaked figure The Inner Sanctuary
<1198hp 1043mn 380mv> [ Chnge ] (PK) Portrend the Anti-Heroine of Famine
[ Elf ] (PK) Gorrock the Grand Elemental Magician
[ Elf ] (PK) Coleman Lightwood the Monk Hero
[ Mino ] (PK) Vhaelgar Ravus the Hero of the Hunt
[ Giant ] Goragg the Greater Dragon Slayer
[ Cen ] Rusulch the Rock Crusher
[ Human ] Dythilza the Mistress of Mind
[ Draco ] (PK) Ahmose the Elemental Hero, Oracle of Drakontas Sporos
[ D-Elf ] (PK) [DRE] Segoir the Hero of the Dark
[ Arbor ] Kousa the Grand Mystic
[ D-Elf ] (PK) [DRE] Xunrae Telen'galath the Hero of Magical Transference
[51 D-Elf Cha] (PK) [Helper] [ANCIENT] [DRE] Sorniara G'eldree the Heroine of Magical
Transference, Master of Death of Clan dr'Rhillzznae
[ Elf ] Adorra the Mistress of Mind
Players found: 13
<1198hp 1043mn 380mv> 9
0You get a murky brown potion from an elysium chest with a skull and
crossbones on it.
<1198hp 1043mn 380mv> 0
A murky brown potion vaporizes in a flash of light and you feel the
energy surge through you.
<1198hp 1165mn 380mv> help house
Your research into that topic reveals the following:
HOUSE HOUSES
Houses are groups of characters dedicated to a single belief and/or
cause. This cause or belief is the sole purpose uniting the house, and its
members strive to bring about this purpose. They also seek to influence
the other houses to believe that their house is superior.
The following houses have made their way into this world:
Ancient, The House of Ancient 'Ancient'
Light, Protectors of the Light 'Light'
Crusader, The Crusaders of Valor 'Crusader'
Conclave, The Conclave of Wizardry 'Conclave'
Legion, The Order 'Legion'
Brethren 'Brethren'
Houses have special hideouts, each with a special item that gives members
special powers. Houses whose special item is in another house shrine lose
their special powers!
Joining a house is meant to be a lifelong occupation. Those that quit or
are kicked out of a house are given a punishment for their leaving. House
[Hit Return to continue]
hopping is highly disapproved of. For more info on individual houses or
joining one, ask a house member or post a note to that house. For an
overview of a certain houses views do, 'help <housename>'.
See also: HELP PHILOSOPHY
The doors of the Ancient are wide open.
The doors of the Light are closed.
The doors of the Crusader are wide open.
The doors of the Legion are open.
The doors of the Conclave are open.
House Brethren members are by invitation only.
This weekend's House war is between Ancient and Light.
House Ancient has the power advantage by 948 minutes.
<1198hp 1165mn 380mv> l
The Inner Sanctuary
The first thing that catches your eye in this room is the round, sunken
ceremonial crypt. Serpent-coiled jasper columns surround the burial pit
next to an agate dome embedded all over with human skulls, animal bones
and fossilized excrement. Your eyes then notice that opposite of you,
across the circular crypt, is a large obsidian throne inlaid with numerous
gemstones. Brazen censers are suspended on iron chains, leaking vapours
that drool upon the floor and crawl like larvae to the alabaster base of
the hideous statue. The blood rains down from above, coating any and every
single thing in the room. Time moves here, slowly seeping into the future.
[Exits: up]
(Glowing) A silver heart with wings is here.
A golden offering bowl sits atop a pedestal, awaiting more blood.
In the center of the room lies a circular, sunken crypt.
An obsidian throne laced with numerous gemstones is here.
A black agate dome-pit containing offerings to the Sanctuary is here.
(Summoned) (Translucent) (Chromatic Aura) A blood red mist swirls about the area
hunting for something.
A stone guardian fashioned of alabaster holds a severed head.
(Holy Aura) A Dark Cleric in black robes lies prostrate before the grotesque
statue.
<1198hp 1165mn 380mv> c loc ancient gem
Nothing like that in heaven or earth.
<1198hp 1145mn 380mv>
The dark cleric recites a prayer to his god, 'folibantis baselorti'.
<1198hp 1145mn 380mv> help house
Your research into that topic reveals the following:
HOUSE HOUSES
Houses are groups of characters dedicated to a single belief and/or
cause. This cause or belief is the sole purpose uniting the house, and its
members strive to bring about this purpose. They also seek to influence
the other houses to believe that their house is superior.
The following houses have made their way into this world:
Ancient, The House of Ancient 'Ancient'
Light, Protectors of the Light 'Light'
Crusader, The Crusaders of Valor 'Crusader'
Conclave, The Conclave of Wizardry 'Conclave'
Legion, The Order 'Legion'
Brethren 'Brethren'
Houses have special hideouts, each with a special item that gives members
special powers. Houses whose special item is in another house shrine lose
their special powers!
Joining a house is meant to be a lifelong occupation. Those that quit or
are kicked out of a house are given a punishment for their leaving. House
[Hit Return to continue]
From just behind you and to the left, you hear a guttural voice
Proclaiming: "The weak shall weep for eternity!"
[Hit Return to continue]
hopping is highly disapproved of. For more info on individual houses or
joining one, ask a house member or post a note to that house. For an
overview of a certain houses views do, 'help <housename>'.
See also: HELP PHILOSOPHY
The doors of the Ancient are wide open.
The doors of the Light are closed.
The doors of the Crusader are wide open.
The doors of the Legion are open.
The doors of the Conclave are open.
House Brethren members are by invitation only.
This weekend's House war is between Ancient and Light.
House Ancient has the power advantage by 949 minutes.
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| | Topic: Ghost of a hero vs. poison |
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| Ghost of a hero vs. poison [message #50968] |
Sat, 20 February 2010 16:43 |
Jubemus Messages: 42 Registered: January 2009 |
the Monk Hero
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The ghost of a hero's poison wounds him.
I think these mobs should be immune poison since they are undead.
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| | Topic: War bonus |
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| War bonus [message #50735] |
Tue, 09 February 2010 20:50 |
Nysot (retired) Messages: 3 Registered: January 2010 |
the Elemental Hero
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Well I'm not sure if I am suppose to post the exacts of the house war bonus but I've had the health stat fluctuate between numbers from lower to higher, I wasn't sure why this was happening thought it was a set number. If you'd like I can paste the exacts of it but I'll wait until you'd like to see them.
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| | Topic: Ancient Book of Warfare. |
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| Ancient Book of Warfare. [message #50146] |
Tue, 26 January 2010 18:31 |
Nysot (retired) Messages: 3 Registered: January 2010 |
the Elemental Hero
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You give page one from the Ancient Book of Warfare to the Mistress of the Elements.
The Mistress of the Elements examines the page.
The Mistress of the Elements tells you, 'Excellent! The page is in good enough condition that it can be rebound into the book.'
You have earned 1600 experience points!
The Mistress of the Elements examines the page.
The Mistress of the Elements tells you, 'Excellent! The page is in good enough condition that it can be rebound into the book.'
You have earned 1600 experience points!
You raise a level!!
You gain 12/125 hp, 24/284 mana, 6/176 move, and 3/6 practices.
The Mistress of the Elements examines the page.
The Mistress of the Elements tells you, 'Excellent! The page is in good enough condition that it can be rebound into the book.'
You have earned 1600 experience points!
<67%hp 91%mn 62%mv> TICK IN 5 SECONDS.
save
Your character has been saved.
Dark Mists will automatically save your character for you from time to time and when you quit the game.
<67%hp 91%mn 62%mv> give two guildmaster
You give page two from the Ancient Book of Warfare to the Mistress of the Elements.
The Mistress of the Elements examines the page.
The Mistress of the Elements tells you, 'Excellent! The page is in good enough condition that it can be rebound into the book.'
You have earned 1600 experience points!
<67%hp 91%mn 62%mv> give three guildmaster
You give page three from the Ancient Book of Warfare to the Mistress of the Elements.
The Mistress of the Elements examines the page.
The Mistress of the Elements sighs.
The Mistress of the Elements tells you, 'You've already retrieved this page for me.'
The Mistress of the Elements gives you page three from the Ancient Book of Warfare.
<67%hp 91%mn 62%mv>
A young student of the ways of the divine has arrived.
<67%hp 91%mn 62%mv> give four guildmaster
You give page four from the Ancient Book of Warfare to the Mistress of the Elements.
The Mistress of the Elements examines the page.
The Mistress of the Elements tells you, 'Excellent! The page is in good enough condition that it can be rebound into the book.'
You have earned 1600 experience points!
You raise a level!!
You gain 12/137 hp, 20/304 mana, 6/182 move, and 3/9 practices.
The Mistress of the Elements tells you, 'Now that I have all the pages as well as the covers and spine,'
The Mistress of the Elements tells you, 'I can bring these pieces to the book binder and have the book repaired.'
The Mistress of the Elements tells you, 'Thank you for helping me! I appreciate all that you've done.'
You have completed a quest!
You have earned 2000 gold!
You have earned 10000 experience points!
You raise a level!!
You gain 12/149 hp, 23/327 mana, 6/188 move, and 3/12 practices.
By this log I only gave the guildmaster 3 pages total, but when I gave page one it gave me experience for 2 pages, then when I tried to give page three said I already had given it, and then I gave page four it gave me credit for page 5 even though I never gave it to him.
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| | Topic: endure and palm |
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| endure and palm [message #49872] |
Tue, 19 January 2010 16:54 |
Ayers (suspended) (retired) Messages: 76 Registered: November 2009 |
the Monk Hero
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makes you step out of the shadows. Was wondering if there is any RP behind this or if it has just been looked over since the subclasses came out.
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| | Topic: Missing Poison spell? |
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| Missing Poison spell? [message #49280] |
Sat, 02 January 2010 07:48 |
Vrrumagen (retired) Messages: 7 Registered: November 2009 |
the Despised
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I understand that Poison was reworked some time back, but it seems to have been removed completely from Pestilence Anti-Paladins (One class I would certainly expect to have it). But they continue to have Bane. Is this intended?
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| | Topic: Legion's Support BUG - To Jeriath |
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| Legion's Support BUG - To Jeriath [message #49255] |
Fri, 01 January 2010 09:08 |
Tuyi (retired) Messages: 69 Registered: November 2009 |
General of the Order
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I should have posted this along time ago, but here it goes. I cannot call support for some reason.
<1262hp 894mn 451mv>
c support
You cannot use this.
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| | Topic: I think its a bug with quest 8701 |
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| I think its a bug with quest 8701 [message #49122] |
Fri, 25 December 2009 17:02 |
Arngrinm (retired) Messages: 66 Registered: October 2006 |
the Unseen
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[Exits: north south]
Zekeriya the Paladin Knight is here.
<100%hp 100%mn 97%mv>
Zekeriya leaves north.
You follow Zekeriya.
Stair
A stair carved from the stone leads upward and downward. A rail of
polished oakwood rests upon stone columns to keep people from easily
falling off the stair to the stone floor below. Along the wall, sconces
hold lit torches which shed light upon your way.
[Exits: south west up down]
Zekeriya the Paladin Knight is here.
A platinum-haired, giant castle guardsman watches for intruders.
<100%hp 100%mn 97%mv>
Zekeriya leaves up.
You follow Zekeriya.
Northeast Tower
Rising up in the northeast of Castle Boovair, this tower overlooks the
sandy beach on the northern coast of Aesil am Boovair and the waters of
the Southern Sea. Built of blue stone, it is sturdy, though between the
cracks of that stone green moss is growing. A dark wooden pole rises up
from the middle of the floor and extends through the conic ceiling. In
between the northern and eastern windows a stone forge was built. An
anvil rests upon the floor between the pole and the forge. Up from the
stone structure of the forge a chimney rises, pushing through the conic
roof.
[Exits: down]
Zekeriya the Paladin Knight is here.
The massive trelf works the iron at his forge in the castle.
Keslin Winters tells you, 'It's not ready yet. Come back later.'
Keslin Winters sighs.
Keslin Winters tells you, 'Hjalmar, you need to lose weight. FAST.'
Keslin Winters tells you, 'I'm not gonna hold this thing all day.'
Keslin Winters tells you, 'Well? What am I, your slave?'
Keslin Winters tells you, 'Drop the weight, Fatso. NOW!'
Keslin Winters tells you, 'You're hopeless, that's what you are.'
Keslin Winters tells you, 'It's on the ground. Not my fault if someone grabs it and runs off with it.'
Keslin Winters drops an iron claw engraved with the name, 'Ryshawn'.
You have completed a quest!
Keslin Winters sighs.
Keslin Winters drops an iron claw engraved with the name, 'Ryshawn'.
<100%hp 100%mn 97%mv>
Keslin Winters gives you an iron claw engraved with the name, 'Ryshawn'.
<100%hp 100%mn 97%mv> You stop using a psi-sword.
You wield an iron claw engraved with the name, 'Ryshawn'.
You are zapped by an iron claw engraved with the name, 'Ryshawn' and drop it.
<100%hp 100%mn 97%mv> Northeast Tower
Rising up in the northeast of Castle Boovair, this tower overlooks the
sandy beach on the northern coast of Aesil am Boovair and the waters of
the Southern Sea. Built of blue stone, it is sturdy, though between the
cracks of that stone green moss is growing. A dark wooden pole rises up
from the middle of the floor and extends through the conic ceiling. In
between the northern and eastern windows a stone forge was built. An
anvil rests upon the floor between the pole and the forge. Up from the
stone structure of the forge a chimney rises, pushing through the conic
roof.
[Exits: down]
( 3) An iron claw engraved with the name, 'Ryshawn', is here.
Zekeriya the Paladin Knight is here.
The massive trelf works the iron at his forge in the castle.
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| | Topic: Balrog having pleasant dreams? |
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| Balrog having pleasant dreams? [message #49109] |
Fri, 25 December 2009 05:04 |
Ilrazvirihl (retired) Messages: 115 Registered: November 2009 |
the Hero of Magical Transference
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<1538hp 1790mn 380mv> o all slee
A Balrog goes to sleep.
A red tunic goes to sleep.
Ok.
<1538hp 1790mn 380mv>
A Balrog says, 'You are weak, I kill now!' <-- yes, he does attack either you or your charmies when he says this. when awake anyways.
<1538hp 1790mn 380mv>
A Balrog sniffs around for fresh meat.
<1538hp 1790mn 380mv> l
The chamber of eternal suffering
The onyx walls of this chamber are muted, reflecting nothing. Blood is
everywhere in the room, the walls and floor coated with it. No
ornmanentation decorates the chamber, but there is a broken man chained
to the western wall, dripping blood from multiple wounds. The air is cold
and dry, and nothing stirs it.
[Exits: east]
(Summoned) A Balrog is here and is sleeping, yet always ready.
A red tunic is here awaiting its orders.
(Animated) A red tunic is here and is sleeping, yet always ready.
Ilrazvirihl is here.
Ilrazvirihl is here.
A bloody man is here, chained to the wall.
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| | Topic: cthulahd, or cthulahdd? |
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| cthulahd, or cthulahdd? [message #48694] |
Tue, 08 December 2009 14:59 |
Ilrazvirihl (retired) Messages: 115 Registered: November 2009 |
the Hero of Magical Transference
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don't have a log of it I'm afraid, but there is a problem with the room desc for said demon. all the rest seem to go with the two d version of the name (cthulahdd), where as when you stand in a room and look at the room, it reads cthulahd... took me forever to figure out how to haste it *mutter*
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| | Topic: nm |
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| nm [message #48529] |
Sat, 28 November 2009 18:58 |
Orometheiuus (retired) Messages: 87 Registered: September 2009 |
the Thief Hero, Commander of Armed Forces of Street Gangsters
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No Message Body
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| | Topic: Poison bug? |
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| Poison bug? [message #48526] |
Sat, 28 November 2009 18:47 |
Thystdane (suspended) (retired) Messages: 60 Registered: October 2009 |
the Hero of Magical Transference
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The poison was from the black tide scimitar. It seems when I am either slowed or giant strength'd or perhaps both that I am not getting poisoned on the tick.
<985hp 680mn 317mv>
The sky appears cloudy, and it begins to rain.
A red tunic shivers and suffers.
A red tunic's poison maims (39-43) it.
You sense the passage of time.
<985hp 712mn 341mv>
The day has begun.
A red tunic shivers and suffers.
A red tunic's poison maims (39-43) it.
You feel yourself speed up.
You feel weaker.
You shiver and suffer.
Your poison devastates (34-38) you.
You sense the passage of time.
<947hp 744mn 365mv> psych + The blood dripping constantly from the ceilings of the blood
Ok.
<947hp 744mn 365mv> psych + moon clan too much an annoyance, he still does not feel stronger
Ok.
<947hp 744mn 365mv>
You look up and notice that it is no longer raining.
A red tunic shivers and suffers.
A red tunic's poison maims (39-43) it.
You no longer see invisible objects.
You shiver and suffer.
Your poison devastates (34-38) you.
You sense the passage of time.
<912hp 764mn 377mv> psych + towards those that claim to walk a path of pure faith.
Ok.
<912hp 764mn 377mv> c slow
Cast the spell on whom?
<912hp 764mn 377mv> c 'mass slow
You feel yourself slowing d o w n...
A red tunic starts to move in slow motion.
You are unable to slow The himalayan cat down.
<912hp 714mn 377mv> c giant
You lost your concentration.
<912hp 704mn 377mv> c giant
You lost your concentration.
You learn from your mistakes, and your giant strength spell improves.
<912hp 694mn 377mv> c giant
Your muscles surge with heightened power!
<912hp 674mn 377mv> aff
You are affected by the following:
Giant strength : modifies strength by 4 for about 17 hrs and 3 mins
Slow : modifies dexterity by -5 for about 8 hrs and 3 mins
Absorb : modifies none by 0 for about 2 hrs and 45 mins
Temporal shield : modifies none by 0 for about 1 hr and 3 mins
Chromatic shield : modifies none by 0 for about 45 mins
Grace : modifies dexterity by 3 for about 5 hrs and 45 mins
Armor : modifies armor class by -20 for about 4 hrs and 45 mins
Pass door : modifies none by 0 for about 24 mins
Poison : modifies strength by -2 for about 10 hrs and 45 mins
Fly : modifies none by 0 for about 9 hrs and 3 mins
Shield : modifies armor class by -20 for about 45 mins
Shapeshift : modifies form by 13 permanently
: modifies hp by 51 permanently
<912hp 674mn 377mv> c prot
You are surrounded by a protective shield.
<912hp 599mn 377mv>
You sense the passage of time.
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| | Topic: Half weight gets added to your Player |
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| Half weight gets added to your Player [message #48428] |
Tue, 24 November 2009 22:49 |
Hanlin Messages: 22 Registered: June 2009 |
Enchanta, Wookie-Foo, too of Wookie-Dom
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I already talked to Ny on this, but just to make sure it gets noted here...when you use a half weight formula, whatever weight it cuts from the item it moves to your character. So if you are carrying 250/290 pounds and half weight a 20 pound item you will now have a phantom 10 pounds and be 260/290 on your weight. This stops when you log out and log back in...but will go and even put you dramatically overweight until you quit and come back in.
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| | Topic: doppleganger bug |
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| doppleganger bug [message #48113] |
Wed, 11 November 2009 06:36 |
Kodumu (retired) Messages: 84 Registered: January 2009 |
the Thief Hero
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Well this doppleganger changed to me, I didn't kill him, then I noticed this:
You peer intently west.
=== 1 west ===
=== 2 west ===
[Yours] (Red Aura) (Holy Aura)
=== 3 west ===
So I walked to it:
[Exits: east south west]
(Companion) (Golden Aura) An Angel of the Shield radiates goodness, light, and
peace.
[Yours] (Red Aura) (Holy Aura)
<1400hp 630mn 464mv>
It then shifted to my angel and was back to normal.
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| | Topic: Can't roll changeling temporal master? nt |
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| Can't roll changeling temporal master? nt [message #47710] |
Mon, 19 October 2009 09:27 |
Orometheiuus (retired) Messages: 87 Registered: September 2009 |
the Thief Hero, Commander of Armed Forces of Street Gangsters
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No Message Body
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| | Topic: Brethren mob room desc typo |
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| Brethren mob room desc typo [message #47133] |
Sat, 19 September 2009 18:17 |
Kodumu (retired) Messages: 84 Registered: January 2009 |
the Thief Hero
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Cthulahdd is seen as Cthulahd when you look at the room.
l
Market Square
You are standing on the market square, the Square of Midgaard. It seems
that a large, peculiar looking statue is being built here in the middle of
the square. The road leads north to the temple square, and main street
runs east and west.
[Exits: north east west]
A natural spring flows from the ground here.
(Companion) (Golden Aura) An Angel of the Inquisition stands by, watching.
(Companion) (Golden Aura) An Angel of the Inquisition stands by, watching.
(Companion) (Golden Aura) (Holy Aura) An Angel of the Shield radiates goodness,
light, and peace.
(Summoned) (Red Aura) A putrid Cthulahd stands here, bound to servitude.
(Red Aura) (Sinful) Nathalien is here.
(Companion) (Golden Aura) (Holy Aura) A tall, winged being radiates goodness,
light, and strength.
(Golden Aura) (Holy Aura) Kylith is here.
<1457hp 600mn 517mv> l cthulahd
You do not see that here.
<1457hp 600mn 517mv> l demon
You do not see that here.
<1457hp 600mn 517mv> l putrid
You do not see that here.
<1457hp 600mn 517mv> l
Market Square
You are standing on the market square, the Square of Midgaard. It seems
that a large, peculiar looking statue is being built here in the middle of
the square. The road leads north to the temple square, and main street
runs east and west.
[Exits: north east west]
A natural spring flows from the ground here.
(Hide) (Translucent) (Golden Aura) Gihdahr is here.
(Companion) (Golden Aura) An Angel of the Inquisition stands by, watching.
(Companion) (Golden Aura) An Angel of the Inquisition stands by, watching.
(Companion) (Golden Aura) (Holy Aura) An Angel of the Shield radiates goodness,
light, and peace.
(Summoned) (Red Aura) A putrid Cthulahd stands here, bound to servitude.
(Red Aura) (Sinful) Nathalien is here.
(Companion) (Golden Aura) (Holy Aura) A tall, winged being radiates goodness,
light, and strength.
(Golden Aura) (Holy Aura) Kylith is here.
<1457hp 600mn 517mv>
The sun rises in the east.
You look up and notice that it is no longer raining.
<1457hp 600mn 517mv>
Nathalien peers at the ground and seems more enlightened.
<1457hp 600mn 517mv> l 6.
An Angel of the Shield recites a prayer to his god, 'guabhjolgaw'.
You are surrounded by a holy aura.
<1457hp 600mn 517mv> l 6.
A massive mound of shattered bones and jagged shards of metal.
Towering near to 9 feet tall, this being from the netheregions
of the 9 Hells may look more hungry than intimidating. Then, a
gaping, many-toothed maw opens and closes and you know this being's
appetite cannot be sated by mere flesh. While ever-hungry, it stands
bound to the service of a mortal here
in the Material Plane.
A Cthulahdd is in perfect condition. (100%)
You peek at the inventory:
Nothing.
<1457hp 550mn 517mv> l cthulahdd
A massive mound of shattered bones and jagged shards of metal.
Towering near to 9 feet tall, this being from the netheregions
of the 9 Hells may look more hungry than intimidating. Then, a
gaping, many-toothed maw opens and closes and you know this being's
appetite cannot be sated by mere flesh. While ever-hungry, it stands
bound to the service of a mortal here
in the Material Plane.
A Cthulahdd is in perfect condition. (100%)
You peek at the inventory:
Nothing.
0 gold coins, and 0 silver coins.
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| | Topic: Temporal shield and damage-over-time affections |
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| Temporal shield and damage-over-time affections [message #46888] |
Wed, 09 September 2009 00:30 |
Kodumu (retired) Messages: 84 Registered: January 2009 |
the Thief Hero
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This is from the log forum:
<770hp 702mn 380mv>
You wince as blood drips from your slit wound!
You phase out of time and are unaffected by Hardin's slit.
Hardin has a few scratches. (95%)
Here it is with slit, but what I'm about to say goes for poison/plague/temporal-shear/boiling-blood/etc too.
When the time mage phases out of this moment in time, the wound in his body (or the poison in it) will also shift in time with the mage, and still do the damage. Such damages should not be stopped by temporal shield I think. Only during the initial placement should he be able to escape it.
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| | Topic: Archery/Misapplied rules? |
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| Archery/Misapplied rules? [message #46746] |
Tue, 01 September 2009 17:49 |
Ornlu (retired) Messages: 200 Registered: March 2009 |
Avatar of Loyalty, Leader of the Neverending Crusades
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If you try to, say...kick, while shooting arrows, you get a message, saying you can't use close combat skills while using archery from long range. Cool.
However, you can still ram/rear kick to your heart's content.
Which way is it supposed to be?
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| | Topic: Gender not checked on death I guess... |
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| Gender not checked on death I guess... [message #46633] |
Sat, 29 August 2009 10:06 |
Buwyrypi (retired)(old) Messages: 37 Registered: July 2008 |
the Knight Hero
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The little toddler girl's are actually boy's I guess....
You unleash your magic missile at a toddler girl.
Your magic missile scratches a toddler girl.
A toddler girl is DEAD!!
You receive 18 experience points.
A toddler girl's arm is sliced from his dead body.
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| | Topic: Timestop-Sentry Bug |
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| Timestop-Sentry Bug [message #46518] |
Sun, 23 August 2009 12:25 |
Edgerrin (retired) Messages: 13 Registered: July 2009 |
the Hero of Divine Wrath
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Xathen timestopped his sentry outside of the Syndicate Hideout but it was still lagging us as we walked out. It's a pretty clever trick but I believe it to be a bug.
<829hp 976mn 550mv> Scrawel, the minotaur wall says, 'Greetings! Continue to be on the lookout; your eyes will prove most valuable.'
<829hp 976mn 550mv> sca s
You peer intently south.
=== 1 south ===
[Claimed] (Summoned) A red scaled dragonmount is here.
[Claimed] (Hired) A crony brute hovers here uneasily.
[Claimed] (Hired) A crony brute hovers here uneasily.
[Claimed] (Hired) A crony brute hovers here uneasily.
[Claimed] (Enlisted) A hired henchman is hovering here.
[Claimed] (Enlisted) A hired henchman is hovering here.
(Hide) (Chromatic Aura) (CRIMINAL) Kenzi is here.
[Claimed] (Recruited) (Chromatic Aura) (Temporal Flux) A Justicar defender is here and is frozen in time.
[Claimed] (Recruited) (Chromatic Aura) (Temporal Flux) A Justicar defender is here and is frozen in time.
[Claimed] (Recruited) (Temporal Flux) A Justicar sentry is here and is frozen in time.
<829hp 976mn 550mv>
Amaros utters the words, 'btyiduhab gtazso'.
<832hp 976mn 550mv> s
whe
Southern Road
[Exits: north east west]
[Claimed] (Summoned) A red scaled dragonmount is here.
[Claimed] (Hired) A crony brute hovers here uneasily.
[Claimed] (Hired) A crony brute hovers here uneasily.
[Claimed] (Hired) A crony brute hovers here uneasily.
[Claimed] (Enlisted) A hired henchman is hovering here.
[Claimed] (Enlisted) A hired henchman is hovering here.
[Claimed] (Recruited) (Chromatic Aura) (Temporal Flux) A Justicar defender is here and is frozen in time.
[Claimed] (Recruited) (Chromatic Aura) (Temporal Flux) A Justicar defender is here and is frozen in time.
[Claimed] (Recruited) (Temporal Flux) A Justicar sentry is here and is frozen in time.
A Justicar sentry blocks your path, slowing you down.
<836hp 976mn 549mv> [Sheqeston] Players near you:
(PK) Edgerrin Southern Road
<842hp 976mn 549mv> l
Southern Road
Enshrouded in a very thick dark fog, you carefully navigate this part of the
Southern Road. The road stretches east and west. Looking southward, you see
a building rise through the mists. To the north is a squat single floored
building. While you can head north, it is as though some malevolent force is
keeping you on the road.
[Exits: north east west]
[Claimed] (Summoned) A red scaled dragonmount is here.
[Claimed] (Hired) A crony brute hovers here uneasily.
[Claimed] (Hired) A crony brute hovers here uneasily.
[Claimed] (Hired) A crony brute hovers here uneasily.
[Claimed] (Enlisted) A hired henchman is hovering here.
[Claimed] (Enlisted) A hired henchman is hovering here.
[Claimed] (Recruited) (Chromatic Aura) (Temporal Flux) A Justicar defender is here and is frozen in time.
[Claimed] (Recruited) (Chromatic Aura) (Temporal Flux) A Justicar defender is here and is frozen in time.
[Claimed] (Recruited) (Temporal Flux) A Justicar sentry is here and is frozen in time.
<842hp 976mn 549mv>
Kenzi steps out of the shadows.
Kenzi says, 'he is frozen...'
<842hp 976mn 549mv>
Kenzi says, 'Odd.'
<842hp 976mn 549mv> pond
You ponder the question.
<853hp 1006mn 550mv>
Kenzi says, 'Yet still blocks.'
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| | Topic: Crony bug? |
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| Crony bug? [message #46318] |
Sun, 16 August 2009 16:52 |
Nigel (retired) Messages: 71 Registered: August 2009 |
Puncher of Babies, Visionary of the Mirrored Dove
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While I was traveling through Blight, noticed this:
A strange spawn strikes aside your slash.
Your slash decimates a strange spawn.
Rozier's screech decimates a strange spawn.
A strange spawn's trip misses a crony brute.
A monstrous creature snarls at Syndicate!
A monstrous creature thrashes its arms at Syndicate!
A monstrous creature's thrashing MANGLES Syndicate!
A strange spawn has a few scratches. (85.9%)
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| | Topic: Wisp bug, cont... |
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| Wisp bug, cont... [message #46248] |
Thu, 13 August 2009 21:14 |
Kargeth (retired) Messages: 126 Registered: April 2009 |
The Confused Bull Apparent
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<1759hp 386mn 0%rg 485mv> gr
The Black Market is waiting for something to fence for you.
You are unable to maintain your current grudge.
<1185hp 407mn 0%rg 587mv> Kargeth's group:
[25 Mob] A hired henchman 83%hp 100%mn 100%mv 0 tnl
[44 Mob] An angry crony brute 100%hp 100%mn 100%mv 0 tnl
[42 Mob] A scowling crony brute 100%hp 100%mn 100%mv 0 tnl
[50 Mob] A crony brute 100%hp 100%mn 100%mv 0 tnl
[51 War] Kargeth 100%hp 79%mn 93%mv 0 tnl
<1759hp 407mn 0%rg 587mv> 1
You build a personal grudge against Qelnik.
<1759hp 382mn 0%rg 587mv> where
Scrawel, the minotaur wall says, 'Greetings! Continue to be on the lookout; you
r eyes will prove most valuable.'
Thimbon has arrived.
You are enflamed by your grudge against Thimbon!
You unleash your fury in a BERSERKER RAGE!
You say, 'You cannot escape my wrath!'
You claim Thimbon.
Your grep === OBLITERATES === Thimbon!
Thimbon is DEAD!!
You receive 0 experience points.
Your grudge is satisfied.<<<<---- Thimbon's wisp isn't Qelnik 
Thimbon's body crumples up and dissolves into dust.
A hired henchman has arrived.
A hired henchman has arrived.
A growling crony brute has arrived.
A growling crony brute has arrived.
A scowling crony brute has arrived.
<2059hp 382mn 18%rg 587mv> lo
Thimbon tries to cover himself with the single leaf on the ground.
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| | Topic: Cure Poison |
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| Cure Poison [message #46247] |
Thu, 13 August 2009 19:31 |
Relethente (retired) Messages: 62 Registered: May 2009 |
the Paladin Hero, Seeker of Wisdom
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Since the overhaul, cure poison says you failed.
I'll try and get a real log, but this is what it looks like:
<prompt> c 'cure poison' target
They look much better
You failed
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| | Topic: Wound |
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| Wound [message #46149] |
Sun, 09 August 2009 17:07 |
Ornlu (retired) Messages: 200 Registered: March 2009 |
Avatar of Loyalty, Leader of the Neverending Crusades
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When the -str affect from wound wears off, there is no message for it.
Also, it seems to do random -str, with no message tagged to the extra -str. So no way to know how deep of a wound you have made, and thus no way to know how many times it needs to be used to hit the -str cap on the skill.
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Current Time: Sun Sep 5 21:10:41 CDT 2010
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