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House shopkeeper bug [message #51494] Tue, 09 March 2010 14:22 Go to next message
Sorniara
Messages: 79
Registered: July 2009

the Heroine of Magical Transference, Evil Queen of Clan dr'Rhillzznae
Someone not Ancient tried to... Well I won't go into detail to not spoil it, but those who know it, will understand.

Anyway, Kregu started to sell an infinite supply of bracers, earrings, patches.


The Merchant's Lair
This small alcove houses several wooden shelves filled with random
items. The reddish-brown limestone walls connect with the cleft
passage northwards. The sediment accumulated on the floor of this
chamber is littered with fossilized bat droppings and animal remains.
The ceiling lined with needle-like crystals sags slightly due to the
stress caused by the downward incline of the entire cavern, making
this alcove a precarious spot for those who linger.
An agitated thrall merchant stands behind a small cabinet.

[Exits: north]
(Translucent) Shynttyrr is here.
(Summoned) (Translucent) (Chromatic Aura) A blood red mist swirls about the area
hunting for something.
The buyer is here. (protecting his name against embarrassment Razz)
Kregu, the servile thrall merchant, is here.

<1210hp 1017mn 380mv> lis
Shynttyrr falls to the ground and rolls around laughing hysterically.

<1210hp 1017mn 380mv> list
[Lv Price Qty] Item
[30 1500 -- ] a black and white potion
[34 3922 -- ] an iron studded bracer
[35 3922 -- ] an iron studded bracer
[21 3708 -- ] a diamond studded earring
[20 1854 -- ] a diamond studded earring
[20 1339 -- ] a black, diamond studded eye patch
[ 0 200 -- ] a crimson phial
[ 0 25 -- ] a chunk of raw meat
[ 0 35 -- ] a water pouch
[30 1500 -- ] a black and white potion
[ 0 500 -- ] a bottle of wormwood absinthe

They are like the originals from the real sources.
Re: House shopkeeper bug [message #51495] Tue, 09 March 2010 14:41 Go to previous messageGo to next message
Shynttyrr (retired)
Messages: 17
Registered: January 2010

the Thief Heroine




<1106hp 678mn 399mv> l kregu
The form before you shines dead white as wax, its shadowy skeletal fingers
beckoning towards the shelves behind him. Accustomed to the captivity within
this cavern and its own feebleness, it has succumbed to a life of servitude.
The gauzy flutterings of its hide indicate its agitation as it looks at you
with a frightful rapture.
Kregu, the thrall merchant is in perfect condition. (100%)

You peek at the inventory:
( 2) a black and white potion
(Glowing) (Humming) (Purified) a rune inscribed warhammer called 'Aegis-Fang'
( 3) some strange seeds with yellow stripes running down the green bean like body
( 4) (Glowing) some strange weeds that seem to glow as they rustle in the breeze
( 3) (Glowing) a glowing potion
( 6) a strange root covered with dirt and many knots
(Glowing) (Humming) an opal set in a silver ring
( 3) Griff's Roast Duck
a city guard ring
a metallic orange key
( 2) (Glowing) (Humming) an iron studded bracer
(Glowing) (Humming) a silver belt with an opal embedded in the buckle
(Glowing) (Humming) a razor-edged ring
( 2) (Glowing) a diamond studded earring
(Glowing) (Humming) a black, diamond studded eye patch
a pair of spiked titanium gauntlets
some spiked titanium sleeves
a pair of jagged titanium leggings
Blue-Black Bodysuit
a ragged and torn cloak
Blue-Black Tabi Socks
(Glowing) a collar forged in the underworld
Necklet of a Leaping Panther
a massive club named 'Boggart Crusher'
a pair of dark leather leggings
(Glowing) (Humming) the Helm of the Order
(Glowing) an obsidian-laced cape
a leather backpack
a crimson phial
a chunk of raw meat
a water pouch
a bottle of wormwood absinthe
15 gold coins, and 12 silver coins.


<1106hp 678mn 410mv> list
[Lv Price Qty] Item
[30 1500 -- ] a black and white potion
[57 417204 1 ] a rune inscribed warhammer called 'Aegis-Fang'
[ 9 10000 3 ] a glowing potion
[32 12458 1 ] an opal set in a silver ring
[ 1 8 2 ] Griff's Roast Duck
[30 4500 1 ] a city guard ring
[ 0 20 1 ] a metallic orange key
[ 1 8 1 ] Griff's Roast Duck
[34 3922 -- ] an iron studded bracer
[35 3922 -- ] an iron studded bracer
[31 11580 1 ] a silver belt with an opal embedded in the buckle
[35 12196 1 ] a razor-edged ring
[21 3708 -- ] a diamond studded earring
[20 1854 -- ] a diamond studded earring
[20 1339 -- ] a black, diamond studded eye patch
[55 114999 1 ] a pair of spiked titanium gauntlets
[54 104112 1 ] some spiked titanium sleeves
[56 116662 1 ] a pair of jagged titanium leggings
[51 16764 1 ] Blue-Black Bodysuit
[49 12865 1 ] a ragged and torn cloak
[51 16530 1 ] Blue-Black Tabi Socks
[45 47759 1 ] a collar forged in the underworld
[51 181715 1 ] Necklet of a Leaping Panther
[52 50740 1 ] a massive club named 'Boggart Crusher'
[43 14924 1 ] a pair of dark leather leggings
[50 35443 1 ] the Helm of the Order
[47 11883 1 ] an obsidian-laced cape
[ 0 200 -- ] a crimson phial
[ 0 25 -- ] a chunk of raw meat
[ 0 35 -- ] a water pouch
[30 1500 -- ] a black and white potion
[ 0 500 -- ] a bottle of wormwood absinthe





The bracers, earrings and the eye patch have unlimited quantity here along with other wares which Kregu sells regularly. I managed to steal the equipment which had a quantity. It said that I couldn't pry them away when I tried the bracers and such. Also the alchemies on those pieces were gone.
Re: House shopkeeper bug [message #51509] Tue, 09 March 2010 20:56 Go to previous messageGo to next message
Traylor (retired)
Messages: 21
Registered: January 2010

the Adept of State
The same things happens in the Ethshar guilds when you drop a bottle of beer and they pick it up. Perhaps this is what happened here - it was dropped and they picked it up. Just a thought.
Re: House shopkeeper bug [message #51511] Tue, 09 March 2010 21:12 Go to previous messageGo to next message
Vinnesh (retired)
Messages: 580
Registered: May 2009

Hope of the Magi
It should be noted here that those items which show unlimited quantity are items sold in a shop as well...
Re: House shopkeeper bug [message #51515] Wed, 10 March 2010 00:35 Go to previous messageGo to next message
Ashengar (retired)
Messages: 95
Registered: August 2009

Avatar of Time, Evil King of Clan dr'Rhillzznae
That's because they're all marked with the sell_extract flag, which automatically replaces the item in the inventory of a shopkeeper. Shopkeeper inventories don't really vary between "sale items" and "personal items", so when shoppies get sell_extract items they keep on selling them. At least, that's my interpretation of things.
Re: House shopkeeper bug [message #51518] Wed, 10 March 2010 01:49 Go to previous messageGo to next message
Sanada (retired)
Messages: 239
Registered: April 2009

the Elemental Hero
Yo that's cool! I want to try this out with random stuff that makes no sense for certain shoppies to have. Presumably, I then dominate theran economy. Mwahahaha.
Re: House shopkeeper bug [message #51522] Wed, 10 March 2010 02:39 Go to previous message
Arandron (retired)
Messages: 14
Registered: February 2010

the Monk Hero, Knight of Chivalry
Ash is right, but I think the esthar bartenders where fixed to stop selling alot of stuff they picked up. Because monks would drop white wands on purpose so the bartender would pick it up and sell it, which was great fun having an easy supply of white wands in your guild, but i think exactly what they pick up now and sell was changed.
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