| SC2 Beta [message #51457] |
Mon, 08 March 2010 12:30  |
Sanada (retired) Messages: 239 Registered: April 2009 |
the Elemental Hero
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If anyone wants to know how to get it... PM me.
PS. Zerg is OP. Protoss too slow. Marines are effin nuts.
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| Re: SC2 Beta [message #51466] |
Mon, 08 March 2010 15:48   |
Xunrae (retired) Messages: 118 Registered: January 2010 |
the Hero of Magical Transference
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'Marines are effin nuts.'
Truer words have never been spoken... Though I'm hazy if the Marines cause that, or if the nuts just all want to be marines...
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| Re: SC2 Beta [message #51555] |
Thu, 11 March 2010 05:09   |
Sorniara Messages: 79 Registered: July 2009 |
the Heroine of Magical Transference, Evil Queen of Clan dr'Rhillzznae
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Finally installed it and played 3 games last night, I like it. It will take many days before I can test all units, and I guess after all the balance adjustments are done, things might be different. The patch I started to play on seems balanced well enough to play though.
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| Re: SC2 Beta [message #51645] |
Sun, 14 March 2010 11:45   |
Xathen (retired) Messages: 380 Registered: August 2008 |
General of the Order
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For zerg..how do you get the creep not to dissapear after you use overloads to generate it?
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| Re: SC2 Beta [message #51650] |
Sun, 14 March 2010 16:57   |
Sanada (retired) Messages: 239 Registered: April 2009 |
the Elemental Hero
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Iunno. I didn't bother using anything besides the typical beatdown mass strats. Everything seems to die too fast for me to really learn much... Gotta wait til the storymode I guess.
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| Re: SC2 Beta [message #51661] |
Mon, 15 March 2010 13:13  |
Surez Messages: 411 Registered: September 2009 |
the Skull Cracker
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I feel like I waited decades just for a a graphic update. Nothing new or spectacular. The terrain hopping just makes the game more oriented towards peon harassing but meh...easily countered.
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