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Experience Penalty:
0
Alignment: Good, Neutral, Evil
Races: Centaur, Changeling, Dark-Elf, Draconian, Dwarf, Elf, Giant, Gnome, Grey-Elf, Griffon, Halfling, Minotaur, Human, Troll |
Masters of weapons and combat, the guild of warriors was born from the
arenas of Thera. First, only a collective of battle hardened gladiators
who had banded together to pass on their knowledge of armed and unarmed
combat, the group soon had such a large following they were able to set
up a standard school. They were officially recognized as a guild and set
up their headquarters in the city of Midgaard. Held together by a bond of
combat, this guild does not discriminate like some others and will accept
nearly any race.
Expanding upon their original design, the guild of warriors has dedicated
their existence to the perfection of armed combat. Such a directed focus
does not leave much room for much else; not one spell is taught in the
warrior's guild. Each warrior lives for the thrill of battle and has little
time to toy with alchemied or magical trinkets. Warriors are sometimes seen
carrying various types of weaponry but are usually found to take an interest
in one or two types.
A warrior also uses its very body as a weapon; crushing, tripping and kicking
opponents at the right time is not beneath their training. Battling a warrior
will surely keep you on your toes, for if you aren't ready you can be sure
they will be.
Abilities (Skills & Spells)
Titles
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